All Fives basic rules –


If a player can't play any of their tiles, they draw tiles from the boneyard until they draw a tile that they can play


If a player can't play a tile and the boneyard is empty, that player is blocked and they pass their turn


The first double tile to be played is a ‘spinner’ which can have 4 tiles connected to it


When a tile is played, all edge pips are totaled, If the result is divisible by 5, the player receives that amount as points


The round ends when a player places their last tile – OR when no player can place a tile – all players are blocked


The winner of the round receives points, the amount of points is equal to the remaining pips in the opponent's hand


When a players points reach the games target, that player wins!